Showing posts with label Jonathan Glazer. Show all posts
Showing posts with label Jonathan Glazer. Show all posts

Sunday, September 23, 2007

Halo 3 week is here!

Yes, it's Halo week. Though I'm sure it's as boring to most people as it has been to poor Canyon, I'm spending a lot of time talking about Halo and obsessing about Halo and counting down until the release of Halo 3, etc. etc. etc. I haven't been this excited since Superman Returns came out, though I will draw a veil over the aftermath of that. (Clue: It involved sulking.)


I remember when the Playstation was launched, Final Fantasy VII was one of the big early releases, and some of the press at the time mentioned, in astonished and whispered tones, that each FF release was treated like a big movie premiere in Japan. When Halo 2 was released years later the same thing happened in the West, though sadly most of the hype channeled through inept journalists whose sole experience of gaming is Minesweeper, Tetris, and that evil brainwashing Grand Theft Auto thing that makes children steal cars and shoot prostitutes. Game culture is more readily accepted in Japan, whereas in England most press coverage of gaming blames all the ills of the world on kids pootling around a digital environment for a few hours a week, not unlike Ye Olde Worlde village elders screeching that demons are possessing the youngfolk and making them do the sex and the violence.

I expected more of the same this week, but until today I was surprised by how muted it has been. Bear in mind I'm saying that after a few days staying away from the internet, so I have missed out on a lot of it. Now I'm beginning to see the hype starting. Not long ago I saw this wrapped around Waterloo IMAX:


My piddly little cameraphone does not do justice to the size of it. The mainstream press has started to talk about it; a piece in today's Financial Times talks about it as if it's the second coming, at least for Microsoft and their stock market value. I expect more as the week goes on. In addition to this, I've been getting ready for the launch by immersing myself in the Halo world: listening to Martin O'Donnell's superb score for Halo 2; reading the official line of tie-in novels by Eric Nylund and William Dietz; replaying the end of Halo 2 so I'm fully prepped on the events of the (somewhat rushed) finale.

To make my excitement even more feverish, at least one early rave is in, which cheered me (even though I don't always agree with their reviews). Hopefully Edge magazine will turn up this week with a review. Will it get one of their rare 10/10 ratings? Probably not. Knowing them, they'll dock two points for some arcane reason. Overuse of the colour purple, one sound effect used twice that reminds them of a TV show they hate; something like that.

One thing I won't be experiencing is Marvel's Halo: Uprising, by the amazing Daredevil team of Brian Michael Bendis and Alex Maleev. Tackling the bridging story between Halos 2 and 3, Bendeev tell the tale from the point of view of survivors of the Covenant invasion. The first issue was great. The second? Out in mid-October. The third and fourth issues are out in December and February. I'm sure Bendis is busy with all of his other five million comics, and Maleev might have more trouble finding photo-references seeing as how the comic is set in the future during an alien invasion as opposed to being a contemporary urban crime tale, but still, this bi-monthly release schedule is absurd, especially as no comic is coming out in the launch week. Trust Marvel to screw up the tie-in.

However, the best thing I've seen so far is Microsoft and Bungie's ad campaign. To clarify, adverts are the devil's poops, doing nothing to improve mankind. At least most of the time. Some can be better than that: Tony Kaye's Pirelli ads; Jonathan Glazer's Guinness commercial with the horses; Sony Bravia (especially the balls one). These ads for Halo 3 are in that pantheon, especially the final one, which almost made me choke up earlier tonight. (You'll pay for that, Debussy!!!)







That's how you advertise a product. Of course, some wag managed to express my misgivings about the online multiplayer version and all of its off-putting and nauseating teenage players with this very very not-safe-for-work spoof voiceover.

Wednesday, September 5, 2007

Movie Face/Off! Biblical Horror Edition (Results)

The reckoning is here! The scoring is very arbitrary and specific for these films, but the last set of figures represent things I've found I look for in every movie. Production values are something that often mean nothing (the best looking movie can still be shit), but it's where I'll give bonus points for nice photography or an excellent score. Unique selling points account for cool moments that cannot be classified otherwise. Oh, and sorry for using an obnoxious corporate phrase.

As for liveliness, a degree of coherent energy can make up for a lot of other failures, and by that I don't mean crazy pace. Something slow-paced, e.g. Jonathan Glazer's widely hated Birth (off the top of my head), barely moves at all, but there is an intelligence and plan for maximum effectiveness to that film that many films lack despite the frenetic editing or stunt-packed explosiveness or otherwise skillful filmmaking. It's just apparent there's some attention to pacing beyond making individual scenes work in a certain way, something that extends from committed and thoughtful performances on set down to the arc of the movie, and whether it works as a progressive ebb and flow from the first moment to the last, i.e. has the director figured out the movie's parts and whole from a God position instead of just focusing on the money shots, for lack of a better word. It sounds silly and nitpicky, but I'm always surprised at how many talented or untalented directors nowadays can't be bothered to figure that out. ::shakes cane at whippersnappers on their skateboards::

Ugh, it's something I've been thinking about for a while, and hope to explain better in the future, as well as come up with a better word for it. Not right now, though. We've got facing/off to do.

The Omen


Cast:
Liev Schreiber: -10
David Thewlis: -10
Julia Stiles: -3
Pete Postlethwaite: +2
Michael Gambon: +4
Mia Farrow: +7

Total: -10

I will admit, kneejerk dislike of the leads didn't help here, but as much as Schreiber and Thewlis get on my nerves, I'll admit they're talented, intelligent actors (cursed though they are with sinuses that function as reverb chambers). Here, though, they just give up, sleepwalking through the movie with just enough awareness to point their faces in the right direction. Gambon and Farrow bring it back through sheer insane effort, but John Moore really wasn't paying attention to some of the performances, and thus we get a mixture of apathy and shrill annoyance.

Plot elements specific to these films:
Elegant transmission of exposition: -5
Crazy deaths: +4
Ridiculous character names: +3
Grasp of London geography: -5
Fair treatment of women/reproduction: -10
Avoidance of lazy dream sequences: -4
Survival of ethnic sidekick until final frame: N/A (Thewlis doesn't count)

Total: -17

Yes, Thewlis' death was great fun, but once cinema has offered the sight of someone sliced into pieces by a flying wire fence (as in Final Destination 2), or a skull chopped into pieces by a dislodged engine (as in Final Destination 3), you've got to try hard to top it.

Miscellaneous:
Originality: -10
Liveliness: -7
Enthusiasm for project: -8
Avoidance of cliche: -10
Unique Selling Points: -10
Production values: +1

Total: -42

Lowest scores possible for originality, as it's pretty much a Van Santing of the original movie. As for cliche, perhaps it's a bit unfair to judge the script on that, but Moore offers nothing directorially that could sway me. Everything is filmed exactly the way you would expect it. As for offering something you can't get elsewhere, you've got the superior original and the macabre Final Destination trilogy, which not only loses the religious guff (a secular horror movie about fate!) but presents pregnancy as something positive and hope-inspiring. That those movies are horribly bleak is both an unfortunate side effect and a USP. ::sigh:: I really like those movies.

Omen overall total: -69

A truly appalling, cynical cash-in movie, and further casting doubt on the ability of John Moore to create anything memorable in his career, other than the awesome plane crash scenes in Behind Enemy Lines and Flight of the Phoenix.

The Reaping

Cast:
Hilary Swank: +6
David "Elvis" Morrissey: +1
Idris Elba: +1
AnnaSophia Robb: +3
Stephen Rea: -4
Andrea Frankle: 0

Total: 7

For all the film's faults, Hopkins did get a bunch of talented actors and didn't get in their way too much, as opposed to Moore's higgledy-piggledy approach. Swank especially tries hard. I just can't hate on her. Her taste in projects is often way off, but she commits to it, at least. Andrea Frankle, playing Robb's mother, was in the movie enough to register, but was given nothing to do other than be a red herring. She might be good given something to do, but here she was ill-served.

Plot elements specific to this film:
Elegant transmission of exposition: -2
Crazy deaths: -2
Ridiculous character names: 0
Grasp of London geography: N/A (If you could see the London Eye above the bayou, it would win hands down.)
Fair treatment of women/reproduction: -10
Avoidance of lazy dream sequences: -7
Survival of ethnic sidekick until final frame: -7

Total = -28

If only this film had a Bugenhagen, or death by satellite-crashing, it would register more. Instead the earnestness swamps anything, with only the staging of the locust scene making an impression. It's the only proof that the crew were awake during the planning of the movie. However, see below.

Miscellaneous:
Originality: -7
Liveliness: -8
Enthusiasm for project: -7
Avoidance of cliche: -8
Unique Selling Points: -2
Production values: +5

Total = -27

Not as cynical as The Omen, and certainly the dour atmosphere tends to suggest Hopkins thought he was making something more than a silly potboiler, but it doesn't hide the lack of imagination, not to mention the derivative script. It rips off many better movies, and the best scene in it, i.e. the locust attack, is nowhere near as emotionally affecting or dramatic as the locust scenes at the end of Days of Heaven. Completely different film, but infinitely more compelling. Some nice photography and effects, though.

Reaping overall total = -48

Bland to the point of barely existing. It looks a lot better than it should, but it's a film that just didn't need to be made. Not that that's a bad thing; lots of films don't need to be made, but they can still transcend that and become something great. A half-hearted rehashing of better plots without the wit or imagination to rework them, play homage to them, or push them to an insane level of melodramatic hysteria, is not what I have in mind, though.

So, in a fairish fight, The Reaping wins through superior acting and some nice production values. But as you can see from the score, it's a Pyrrhic victory. In fact, here is an accurate representation of the Biblical Horror Movie Fightbot Face/Off, from Stuart Gordon's massively entertaining Robot Jox.



Oh, the humanity! Those final shots show what me and Canyon's brains were like once the movies were over. Damn you biblical horror movies! We should have rewatched Exorcist III. And pooed ourselves with fear.